When player names have invisible characters such as " ", which appears as "-ΓÇÄ ΓÇÄ ΓÇÄ" in the console, RCON will timeout with the following error on the server:
LOG : General , 1709045530266> 97.774.271> RCON: new connection Socket[addr=/127.0.0.1,port=55902,localport=] LOG : General , 1709045530267> 97.774.272> RCON: ID=0 Type=3 Body='' Socket[addr=/127.0.0.1,port=55902,localport=] ERROR: General , 1709045530370> 97.774.374> java.nio.BufferOverflowException ERROR: General , 1709045530370> 97.774.375> at java.base/java.nio.HeapByteBuffer.put(Unknown Source) ERROR: General , 1709045530370> 97.774.375> at java.base/java.nio.ByteBuffer.put(Unknown Source) ERROR: General , 1709045530370> 97.774.375> at zombie.network.RCONServer$ClientThread.handleResponse(RCONServer.java:280) ERROR: General , 1709045530370> 97.774.375> at zombie.network.RCONServer$ClientThread.handlePacket(RCONServer.java:213) ERROR: General , 1709045530370> 97.774.375> at zombie.network.RCONServer$ClientThread.runInner(RCONServer.java:165) ERROR: General , 1709045530370> 97.774.375> at zombie.network.RCONServer$ClientThread.run(RCONServer.java:121)
These player names are visible when running the "players" command directly on the server console itself, but throws this BufferOverflowException when done via RCON.
When player names have invisible characters such as " ", which appears as "-ΓÇÄ ΓÇÄ ΓÇÄ" in the console, RCON will timeout with the following error on the server:
LOG : General , 1709045530266> 97.774.271> RCON: new connection Socket[addr=/127.0.0.1,port=55902,localport=] LOG : General , 1709045530267> 97.774.272> RCON: ID=0 Type=3 Body='' Socket[addr=/127.0.0.1,port=55902,localport=] ERROR: General , 1709045530370> 97.774.374> java.nio.BufferOverflowException ERROR: General , 1709045530370> 97.774.375> at java.base/java.nio.HeapByteBuffer.put(Unknown Source) ERROR: General , 1709045530370> 97.774.375> at java.base/java.nio.ByteBuffer.put(Unknown Source) ERROR: General , 1709045530370> 97.774.375> at zombie.network.RCONServer$ClientThread.handleResponse(RCONServer.java:280) ERROR: General , 1709045530370> 97.774.375> at zombie.network.RCONServer$ClientThread.handlePacket(RCONServer.java:213) ERROR: General , 1709045530370> 97.774.375> at zombie.network.RCONServer$ClientThread.runInner(RCONServer.java:165) ERROR: General , 1709045530370> 97.774.375> at zombie.network.RCONServer$ClientThread.run(RCONServer.java:121)
These player names are visible when running the "players" command directly on the server console itself, but throws this BufferOverflowException when done via RCON.