Open yvan-burrie opened 7 years ago
Thanks! The scenery version identifier is definitely useful information.
There do seem to be a few issues. If you clone the repository, you can test your changes locally using composer run-script test
. That'll try to run the code on a few dozen recorded game files from different AoE2 versions.
Cool, I will have to try testing next time.
There's a lot more data that uses the scenery version, which needs to expanded on.
I believe the 64 bit float for the triggers version is used to detect the position for skipping huge amounts of unknown data? I will try to clarify some of those unknowns later, as HD Edition will maybe add things.
I just realised I forgot to include the 16 bit integer known as "timelineAvailableId" which should be read between the timeline entries counter and the timeline entry structures, line 472.
Improved the reading for the triggers system with version and data length used correctly. Although, I do not know where the triggers version is read and whether HD Edition still uses version 1.6. I did not test my code, so I hope it works!