Closed Toy203 closed 2 months ago
The pump stopping after 4 seconds is intentional. The bug is actually that your quick vent does a duration longer than 4 seconds.
I see where the bug is (it was just a reversed inline conditional while setting the timer) and this will be corrected for 5.3.0.
So i'll still be able to set up a longer overheat sequence to get half of that duration quick vent feature with pump action, fan spin and leds, correct?
That was not the intention of the video game quick vent feature. It was just supposed to be a rapid vent like in the game, and so the original intent was to have it top out at 4 seconds.
For people who just wanted to show off smoke, that's why the "long press" quick vent was implemented that forces the full overheat sequence.
Ah i see, this is a bit unfortunate. I really preferred to be able to trigger just the smoke effects with custom duration while roaming around during events, without triggering all the overheat alarms etc.
Well, it can always be changed. If someone's requesting it, I have no reason to reject that change request. It's a bug either way, just depends on which side of the calculation you want to call wrong.
I'll change it so it's duration / 2 on everything for you.
EDIT: Fixed in #325
I've set a longer overheat duration for level 5, 30 secs, since I plan to use quick vent when I roam around. . The quick vent feature correctly turns on the leds for the half time duration as expected when engaged, but the pump stops after 4-5 seconds.