gpsystem / geofs-types

Typings for the GeoFS API.
https://www.npmjs.com/package/@geps/geofs-types
MIT License
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build(deps): bump cesium from 1.94.2 to 1.101.0 #218

Closed dependabot[bot] closed 1 year ago

dependabot[bot] commented 1 year ago

Bumps cesium from 1.94.2 to 1.101.0.

Release notes

Sourced from cesium's releases.

CesiumJS 1.101

1.101 - 2023-01-02

Highlights include:

  • Added vertexShadowDarkness parameter to Globe to control the amount of darkness of the vertex shadow when terrain lighting is enabled. #10914
  • Added experimental support for 3D Tiles voxels with the 3DTILES_content_voxels extension. The current implementation is intended for development use, as the voxel format has not yet been finalized and is subject to breaking changes without deprecation. #10253
  • Fixed a bug where the scale of a PointPrimitive was incorrect when scaleByDistance was set to a NearFarScalar. #10912
  • Fixed glTF models with a mix of Draco and non-Draco attributes. #10936
  • Fixed a bug where billboards with alignedAxis properties were not properly aligned in 2D and Columbus View. #10965
  • Fixed a bug where *.ktx2 image loading from a URI failed. #10869
  • Fixed a bug where a Model would sometimes disappear when loaded in Columbus View. #10945

See the changelog for the complete list of changes.

CesiumJS 1.100

1.100 - 2022-12-01

Highlights include:

  • CesiumJS is now published alongside two smaller packages @cesium/engine and @cesium/widgets CesiumGS/cesium#10824

See the changelog for the complete list of changes.

CesiumJS 1.99

1.99 - 2022-11-01

Highlights include:

  • Added support for I3S 3D Object and IntegratedMesh Layers. #9634
  • Fixed a bug where the scale of a Model was being incorrectly applied to its bounding sphere. #10855
  • Fixed a bug where rendering a Model with image-based lighting while specular environment maps were unsupported caused a crash. #10859
  • Fixed a bug where request render mode was broken when a ground primitive is added. #10756

See the changelog for the complete list of changes.

CesiumJS 1.98

1.98 - 2022-10-03

Highlights include:

  • Added support for the WEB3D_quantized_attributes extension found in some glTF 1.0 models. #10758
  • Fixed a regression where i3dm with scale and without rotation would render incorrectly. #10808
  • Fixed a regression where instanced feature IDs were not processed correctly #10771
  • Fixed a regression where Cesium3DTileFeature.setProperty() was not creating properties for unknown property IDs. #10775
  • Fixed a regression where glTF models with unused nodes would crash #10813
  • Fixed a regression where tilesets would not load in multiple Viewers. #10828
  • Fixed a bug where instanced models without normals would not render. #10765

... (truncated)

Changelog

Sourced from cesium's changelog.

Change Log

1.102 - 2023-02-01

@​cesium/engine

Fixes :wrench:
  • Fixed a bug decoding glTF Draco attributes with quantization bits above 16. #7471

1.101 - 2023-01-02

Major Announcements :loudspeaker:

  • Starting with version 1.102, CesiumJS will default to using a WebGL2 context for rendering. WebGL2 is widely supported on all platforms and this change will result in better feature support across devices, especially mobile.
    • WebGL1 will still be supported. If WebGL2 is not available, CesiumJS will automatically fall back to WebGL1.
    • In order to work in a WebGL2 context, any custom materials, custom primitive or custom shaders will need to be upgraded to use GLSL 300.
    • Otherwise to request a WebGL 1 context, set requestWebgl1 to true when providing ContextOptions as shown below:
      const viewer = new Viewer("cesiumContainer", {
        contextOptions: {
          requestWebgl1: true,
        },
      });
      

@​cesium/engine

Additions :tada:
  • Added vertexShadowDarkness parameter to Globe to control the amount of darkness of the vertex shadow when terrain lighting is enabled. #10914
  • Added experimental support for 3D Tiles voxels with the 3DTILES_content_voxels extension. The current implementation is intended for development use, as the voxel format has not yet been finalized and is subject to breaking changes without deprecation.
Fixes :wrench:
  • Fixed a bug where the scale of a PointPrimitive was incorrect when scaleByDistance was set to a NearFarScalar. #10912
  • Fixed glTF models with a mix of Draco and non-Draco attributes. #10936
  • Fixed a bug where billboards with alignedAxis properties were not properly aligned in 2D and Columbus View. #10965
  • Fixed a bug where *.ktx2 image loading from a URI failed. #10869
  • Fixed a bug where a Model would sometimes disappear when loaded in Columbus View. #10945
  • Fixed a bug where the entity collection of a GpxDataSource did not have the owner property set. #10921
  • Fixed the JSDoc and TypeScript definitions of arguments in Matrix2.multiplyByScalar, Matrix3.multiplyByScalar, and several functions in the S2Cell class. #10899
  • Fixed a bug where result parameters were omitted from the TypeScript definitions. #10864

Deprecated :hourglass_flowing_sand:

  • ContextOptions.requestWebgl2 was deprecated in CesiumJS 1.101 and will be removed in 1.102. Instead, CesiumJS will default to using a WebGL2 context for rendering. Use ContextOptions.requestWebgl1 to request a WebGL1 or WebGL2 context.

@​cesium/widgets

... (truncated)

Commits
  • da00d26 Update ThirdParty.json
  • dd0c3f2 Merge branch 'main' of github.com:AnalyticalGraphicsInc/cesium into main
  • 96b978e Merge pull request #10253 from CesiumGS/voxels
  • 417ebde Remove extraneous README
  • 4c39a46 Merge branch 'voxels' of github.com:AnalyticalGraphicsInc/cesium into voxels
  • 563476d Updates for 1.101 release
  • dc0cd62 Increase node texture width so that node texture height doesn't exceed 16k
  • 9d60255 Clean up comments in Voxels .glsl files
  • caee720 Merge pull request #10971 from CesiumGS/no-async-eop-constructor
  • 147c0f5 Merge branch 'main' into voxels
  • Additional commits viewable in compare view


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dependabot[bot] commented 1 year ago

Superseded by #225.