Open RossKinsella opened 3 years ago
I just ran into this. The minifier often does variable assignment/mutation inside of if
statements. This is legal javascript but breaks the GPU.js compiler:
if (d = 0) {
return -1;
}
return 1
Another example:
if (d=0,d+=1,d>0) {
return d;
}
Error: Error compiling fragment shader: ERROR: 0:478: 'assign' : cannot convert from 'bool' to 'lowp float'
What is wrong?
Code which is working in an un-minified development environment is crashing after creating a build via create-react-app, where the code has been minified and uglified
Where does it happen?
gpu.js 2.10.4
The code which I create inside of the gpu.createKernel function
How do we replicate the issue?
Download source code
See it working in dev environment
See it breaking in a build
How important is this (1-5)?
5
Expected behavior (i.e. solution)
For the build step to not break the code
Other Comments
Thanks for your hard work on this project.
I spent a few hours looking over the other issues related to minify problems, I think I am running into some other edge case here.