Is there a way to use vector types, accelerated functions and basic operators that are usually provided by GLSL ?
Right now I'm recoding my own functions to calculate distances between points, to calculate vector magnitudes, and each time I want to divide a vector by a scalar, I have to divide the x, y and z component individually.
Is there something that I'm missing ?
Some issues mention that this support has been added but I can not find anything about it in the doc, are there any examples ?
Is there a way to use vector types, accelerated functions and basic operators that are usually provided by GLSL ?
Right now I'm recoding my own functions to calculate distances between points, to calculate vector magnitudes, and each time I want to divide a vector by a scalar, I have to divide the x, y and z component individually.
Is there something that I'm missing ?
Some issues mention that this support has been added but I can not find anything about it in the doc, are there any examples ?