After the renderer returns the canvas in graphical mode, and you appendChild() it to the DOM, can I draw on top of it (simple graphical annotations)?
If so, please point me to an example. The voronoi demo uses the kernel itself to draw pixel-by-pixel certain features (lines, squares), but I want to do this after the image is completed.
After the renderer returns the canvas in graphical mode, and you appendChild() it to the DOM, can I draw on top of it (simple graphical annotations)?
If so, please point me to an example. The voronoi demo uses the kernel itself to draw pixel-by-pixel certain features (lines, squares), but I want to do this after the image is completed.