The current shader validation tests spread have functionality spread across multiple directories that can make it hard to find where certain functionality is tested. The split is often between the parse/ directory and other directories (e.g. statement/). Some of the type tests have already been refactored this way.
The current shader validation tests spread have functionality spread across multiple directories that can make it hard to find where certain functionality is tested. The split is often between the
parse/
directory and other directories (e.g.statement/
). Some of the type tests have already been refactored this way.