Closed gpvigano closed 6 years ago
I made workaround to let Unity 2017.3 and above load models with more than 3 vertices per face. I disabled 32 bit indices for models with more than 3 vertices per face (168e0a39a93737d64b6ab354d7347b99c7cb70d5). I need to further investigate this issue. @LucasWalters: if you have any comment about this please write it here.
The default materials being applied on the model I posted in issue #3 wasn't because of the amount of faces but due to the library not being able to find my MTL file. See my comment on issue #3.
Environment
AsImpL (Github master) b388f439b69edd4b83dd2f4d4281240eb2fa2471 Unity 2017.3.0f3
Steps to reproduce
Load a model with faces with more than 3 vertices
Expected behavior
Materials should be properly assigned.
Current behavior
A default grey material is applied (see the model by @LucasWalters in issue #3).