Closed tpxxn closed 2 years ago
version of M2MqttUnity 9a030e5 version of Unity3D (e.g. Unity 2020.3.14f1c1)
After disconnecting and reconnecting, the DispatchEventThread method is stuck in this.receiveEventWaitHandle. WaitOne(), Until the server actively disconnects.
Solved, the client obtained during publishing is the previous client...
Environment
After disconnecting and reconnecting, the DispatchEventThread method is stuck in this.receiveEventWaitHandle. WaitOne(), Until the server actively disconnects.