Open yuzawa-san opened 3 weeks ago
This seems like a useful feature.
One bug I've noticed: sometimes if I tune away by a large amount (by adjusting the 100 MHz digit, for instance) and then click on the "old" part of the waterfall, nothing happens. I'm not sure yet why it only fails some of the time.
i had to reorder the mousePressEvent logic. clicking near the demod frequency or the low/high of the filter box (even in the waterfall) was falling into those first 3 conditions. the solution was to make the click logic only run when in the waterfall and the existing logic run on the overlay region.