Open maxpiratemax opened 2 years ago
Assertion failed: false [File:D:/Build/++UE4/Sync/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMeshOverlay.cpp] [Line: 367]
UE4Editor_Core UE4Editor_Core UE4Editor_DynamicMesh UE4Editor_RuntimeGeometryUtils!RTGUtils::ReadOBJMesh() [C:\UnrealMeshProcessingTools-master\UnrealMeshProcessingTools-master\UE4.26\RuntimeGeometryDemo\Plugins\RuntimeGeometryUtils\Source\RuntimeGeometryUtils\Private\DynamicMeshOBJReader.cpp:115] UE4Editor_RuntimeGeometryUtils!ADynamicMeshBaseActor::RegenerateSourceMesh() [C:\UnrealMeshProcessingTools-master\UnrealMeshProcessingTools-master\UE4.26\RuntimeGeometryDemo\Plugins\RuntimeGeometryUtils\Source\RuntimeGeometryUtils\Private\DynamicMeshBaseActor.cpp:150] UE4Editor_RuntimeGeometryUtils!ADynamicMeshBaseActor::EditMesh() [C:\UnrealMeshProcessingTools-master\UnrealMeshProcessingTools-master\UE4.26\RuntimeGeometryDemo\Plugins\RuntimeGeometryUtils\Source\RuntimeGeometryUtils\Private\DynamicMeshBaseActor.cpp:77] UE4Editor_RuntimeGeometryUtils!ADynamicMeshBaseActor::OnMeshGenerationSettingsModified() [C:\UnrealMeshProcessingTools-master\UnrealMeshProcessingTools-master\UE4.26\RuntimeGeometryDemo\Plugins\RuntimeGeometryUtils\Source\RuntimeGeometryUtils\Private\DynamicMeshBaseActor.cpp:111] UE4Editor_CoreUObject UE4Editor_PropertyEditor UE4Editor_PropertyEditor UE4Editor_PropertyEditor UE4Editor_PropertyEditor UE4Editor_PropertyEditor UE4Editor_PropertyEditor UE4Editor_Slate UE4Editor_Slate UE4Editor_Slate UE4Editor_Slate UE4Editor_Slate UE4Editor_Slate UE4Editor_Slate UE4Editor_Slate UE4Editor_ApplicationCore UE4Editor_ApplicationCore UE4Editor_ApplicationCore UE4Editor_ApplicationCore user32 user32 InkObj atlthunk user32 user32 UE4Editor_ApplicationCore UE4Editor UE4Editor UE4Editor UE4Editor UE4Editor kernel32 ntdll
I also encountered this situation today. When I select a simplebox. obj, the program can run normally. I guess it's not possible to import overly complex models? Have you solved this problem?
Assertion failed: false [File:D:/Build/++UE4/Sync/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMeshOverlay.cpp] [Line: 367]
UE4Editor_Core UE4Editor_Core UE4Editor_DynamicMesh UE4Editor_RuntimeGeometryUtils!RTGUtils::ReadOBJMesh() [C:\UnrealMeshProcessingTools-master\UnrealMeshProcessingTools-master\UE4.26\RuntimeGeometryDemo\Plugins\RuntimeGeometryUtils\Source\RuntimeGeometryUtils\Private\DynamicMeshOBJReader.cpp:115] UE4Editor_RuntimeGeometryUtils!ADynamicMeshBaseActor::RegenerateSourceMesh() [C:\UnrealMeshProcessingTools-master\UnrealMeshProcessingTools-master\UE4.26\RuntimeGeometryDemo\Plugins\RuntimeGeometryUtils\Source\RuntimeGeometryUtils\Private\DynamicMeshBaseActor.cpp:150] UE4Editor_RuntimeGeometryUtils!ADynamicMeshBaseActor::EditMesh() [C:\UnrealMeshProcessingTools-master\UnrealMeshProcessingTools-master\UE4.26\RuntimeGeometryDemo\Plugins\RuntimeGeometryUtils\Source\RuntimeGeometryUtils\Private\DynamicMeshBaseActor.cpp:77] UE4Editor_RuntimeGeometryUtils!ADynamicMeshBaseActor::OnMeshGenerationSettingsModified() [C:\UnrealMeshProcessingTools-master\UnrealMeshProcessingTools-master\UE4.26\RuntimeGeometryDemo\Plugins\RuntimeGeometryUtils\Source\RuntimeGeometryUtils\Private\DynamicMeshBaseActor.cpp:111] UE4Editor_CoreUObject UE4Editor_PropertyEditor UE4Editor_PropertyEditor UE4Editor_PropertyEditor UE4Editor_PropertyEditor UE4Editor_PropertyEditor UE4Editor_PropertyEditor UE4Editor_Slate UE4Editor_Slate UE4Editor_Slate UE4Editor_Slate UE4Editor_Slate UE4Editor_Slate UE4Editor_Slate UE4Editor_Slate UE4Editor_ApplicationCore UE4Editor_ApplicationCore UE4Editor_ApplicationCore UE4Editor_ApplicationCore user32 user32 InkObj atlthunk user32 user32 UE4Editor_ApplicationCore UE4Editor UE4Editor UE4Editor UE4Editor UE4Editor kernel32 ntdll