I'd like to request a feature I found recently and that would be very helpful to have in geometry3sharp:
"The Heat Method for Distance Computation". It basically computes geodesic distance for each vertex of a mesh from one or multiple origin points.
https://www.cs.cmu.edu/~kmcrane/Projects/HeatMethod/
There's already a Unity implementation, but it's rather a proof-of-concept and not something easily usable: https://github.com/supercontact/PathFinding
Hey there,
I'd like to request a feature I found recently and that would be very helpful to have in geometry3sharp: "The Heat Method for Distance Computation". It basically computes geodesic distance for each vertex of a mesh from one or multiple origin points. https://www.cs.cmu.edu/~kmcrane/Projects/HeatMethod/ There's already a Unity implementation, but it's rather a proof-of-concept and not something easily usable: https://github.com/supercontact/PathFinding