Closed runette closed 4 years ago
I think I have worked out the problem : the README should say :
geometry3Sharp supports transparent conversion with Unity types. To enable this :
- Import geometry3Sharp as source code and not as a .dll,
- Add the string "G3_USING_UNITY" to the property Scripting Define Symbols on the Other Settings tab of the Player tab of the Project Settings dialog.
I think this is what you mean and seems to be working.
Thanks for a cool library and let me know if you want to a PR to improve the text in the README
I take this to mean :
Unity 2019.3.3f1.
Have done that.
Either the instructions are incomplete, or my understanding is wrong or the instructions are wrong. ?