Input:
I have a scattered points in 3D (a few hundred vertices).
Output:
O1: I would like to build up a boundaries of body (convex hull is enough for me): so how to calculate and get triangles of boundaries (B on pictures) ?
O2: I would like to build a body from approximately equal volumes of tetrahedrons. (T)
Frankly speaking: all what I need is a 3D coordinates of four vertices of all tetrahedrons.
Would you be so kind to swing me to the right direction: how to achive it with your fantastic library ?
Dear Ryan Schmidt,
First of all thanks for your help in advance.
Short story:
Input: I have a scattered points in 3D (a few hundred vertices).
Output: O1: I would like to build up a boundaries of body (convex hull is enough for me): so how to calculate and get triangles of boundaries (B on pictures) ? O2: I would like to build a body from approximately equal volumes of tetrahedrons. (T)
Frankly speaking: all what I need is a 3D coordinates of four vertices of all tetrahedrons.
Would you be so kind to swing me to the right direction: how to achive it with your fantastic library ?
Thanks in advance, Best Regards, Péter![BoundariesAndTetrahedrons](https://user-images.githubusercontent.com/5281591/127662790-2354a4e4-f75b-4caa-93a8-9070958aec6d.JPG)