geometry3Sharp is popular and been used in many projects. most projects has their own objects where geometry3Sharp objects are being used and in modern applications cloning/caching/serialization is very common. C#.Net's native BinaryFormatter is fastest way of serializing big objects which you can only do with the objects decorated using [Serializable] attribute. And also the own project classes are not BinaryFormatter serializable if geometry3Sharp objects are used in it. This change will help many projects.
…naryFormatter serialization
geometry3Sharp is popular and been used in many projects. most projects has their own objects where geometry3Sharp objects are being used and in modern applications cloning/caching/serialization is very common. C#.Net's native BinaryFormatter is fastest way of serializing big objects which you can only do with the objects decorated using [Serializable] attribute. And also the own project classes are not BinaryFormatter serializable if geometry3Sharp objects are used in it. This change will help many projects.