Closed ddov123 closed 2 years ago
new MeshExtrudeLoop(mesh, eLoop)
{
PositionF = (Func<Vector3d, Vector3f, int, Vector3d>)((v, n, vid) => v * 1f) // this
↓
PositionF = (Func<Vector3d, Vector3f, int, Vector3d>)((v, n, vid) => v + Vector3d.AxisZ * 1f) // fix this
}.Extrude();
Hi! first I apologize for my bad English, and thanks for providing the great library.
I used MeshExtrudeLoop to stretch the borders, but borders are diagonal.
why diagonal?