Open CodeDoes opened 6 years ago
I'm not sure what you are asking for. There is the Reducer class, but this reduces based on the QEM error metric, which is going to be 0 everywhere on a planar mesh. Do you mean a Reducer specifically for planar (2D) meshes?
Blender calls it "limited dissolve" with the "normal" option and angle variable :| https://docs.blender.org/manual/en/dev/modeling/modifiers/generate/decimate.html
Can't seem to find it... Basically reduce according to the difference in angle. (If more than, then remove)