A 3D Unity game where a player must navigate a maze that may extend to all six sides of a cube using environmental manipulation, player movement, and memory skills. This project was created as part of the Game Design course at UIC (CS 426) during the Spring 2024 semester.
Modify FSM codebase to implement AI payload transportation. In context of the theme, this is meant to represent accessing shared memory between benign producer/consumer threads. Add scriptable objects representing states and actions for this behavior.
Modify FSM codebase to implement AI payload transportation. In context of the theme, this is meant to represent accessing shared memory between benign producer/consumer threads. Add scriptable objects representing states and actions for this behavior.