grahfmusic / letbionsbebygones-bugs

Repository for Bug Tracking of Let Bions Be Bygones
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DZO's voice in the flats (in the building) #26

Open grahfmusic opened 4 months ago

grahfmusic commented 4 months ago

So I'm little confused as to where DZO is in this scene, is speaking through an intercom or some communication device. If so, you should probably add some post-processing to his VA to allude to this. I only say this because you don't actually physically see him in this scene.

Also his VA sounds like it slightly peaking out, there is some odd distortion/saturation on his voice that sounds like digital clipping and not an analogue warmth. I'd look at the sound waves/files and see if this is the case. If not there is some volume issue going on.

TeaKatto commented 4 months ago

Dzo voice-lines are a bit inconsistent, as they seem to have been recorded without a pop filter, and he seemed to be very close to the microphone. I will need to edit him slowly in order to balance it out well, but it is possible.

As for his model, he is not yet in the game, as MegaOptimus needs to make a sprite model of him.