Open Merudo opened 2 years ago
A drawing that has both a macro changing elevation and a teleport, will teleport the token but discard the elevation changes.
By looking carefully, it is possible to see that the elevation is changed for a split second before being switched back after the teleport is done.
This might be a concurrency issue, caused by the teleportation overriding the changes made by the macro.
For the record, here is the macro I use:
if(args && args.length>0){ console.log(args); let enterval=parseFloat(args[0]); let exitval= args.length>1?parseFloat(args[1]):null; let moveval= args.length>2?parseFloat(args[2]):null; let elevation=0; if (event && event === MLT.ENTER) elevation = enterval; else if(event && event === MLT.LEAVE) elevation = exitval; else if(event && event === MLT.MOVE) elevation = moveval; token.update({ "elevation": parseFloat(elevation)}); }
A drawing that has both a macro changing elevation and a teleport, will teleport the token but discard the elevation changes.
By looking carefully, it is possible to see that the elevation is changed for a split second before being switched back after the teleport is done.
This might be a concurrency issue, caused by the teleportation overriding the changes made by the macro.
For the record, here is the macro I use: