Open rinnocenti opened 4 years ago
Sounds reasonable
I think this could also make macros work when the player is on a different scene right? With the ability to let players warp to different scenes easily having players on different scenes is a common situation.
Macros should already work if the player is on a different scene, provided the macro you call can deal with that situation.
Ah, the wording in the documentation is weird here. I thought it was saying that it wouldn't work. But I guess I needed to re-read it a couple of times.
a checkbox, so can place requests rolls and display dialogues to the player who activated the event. running GM-Side only, I need to send a macro to GM-Side, and request to the Client-side and then return again to GM-Side if I need to check something. With the option of executing on the client side, it only makes a single request client->GM-Side.