Open DFurnes opened 3 years ago
Hey, thanks for submitting this (and sorry for taking so long to respond, I haven't had much time recently).
The addition certainly seems reasonable from a code perspective, but I don't know if I'm convinced that it's generally useful/applicable enough to add to the module as-is. There is a cost for every feature added in terms of UI bloat that makes the module harder to use, so I am hesitant about adding lots of little features with very narrow use-cases. Maybe if you could describe the scenario you needed this for it'd be helpful?
Totally respect that! I primarily made this for my own use, and shared it since I saw some others had the same request in #56.
I had a puzzle in my game inspired by this Tomb of Annihilation chamber where a hooded figure would perfectly mirror the actions of a character who entered the room. Some other potential use cases might be the ghost assailant/stalker from the Discord chat linked in that issue, or perhaps creating a Maurader's Map effect (by placing "dot" tokens on a map tile based on different actor's token positions in the overall scene).
Thanks for this module! It's unlocked so many cool possibilities in my games. 🙇
I needed the ability to override clones in a region with different art for an upcoming session:
To do so, I added an optional "Image for cloned token" field to the region options: