grandseiken / foundryvtt-multilevel-tokens

Multilevel tokens for Foundry VTT
MIT License
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Allow overriding cloned token image. #61

Open DFurnes opened 3 years ago

DFurnes commented 3 years ago

Thanks for this module! It's unlocked so many cool possibilities in my games. 🙇

I needed the ability to override clones in a region with different art for an upcoming session:

cloned token override

To do so, I added an optional "Image for cloned token" field to the region options:

Screen Shot 2021-02-06 at 11 56 30 PM
grandseiken commented 3 years ago

Hey, thanks for submitting this (and sorry for taking so long to respond, I haven't had much time recently).

The addition certainly seems reasonable from a code perspective, but I don't know if I'm convinced that it's generally useful/applicable enough to add to the module as-is. There is a cost for every feature added in terms of UI bloat that makes the module harder to use, so I am hesitant about adding lots of little features with very narrow use-cases. Maybe if you could describe the scenario you needed this for it'd be helpful?

DFurnes commented 3 years ago

Totally respect that! I primarily made this for my own use, and shared it since I saw some others had the same request in #56.

I had a puzzle in my game inspired by this Tomb of Annihilation chamber where a hooded figure would perfectly mirror the actions of a character who entered the room. Some other potential use cases might be the ghost assailant/stalker from the Discord chat linked in that issue, or perhaps creating a Maurader's Map effect (by placing "dot" tokens on a map tile based on different actor's token positions in the overall scene).