Open grannypron opened 3 years ago
Stack trace of the error looks like:
UAFWin.exe!GameEvent::SaveGame() Line 1091
at C:\Users\Shadow\Desktop\uaf.git\uaf-master\src\UAFWin\RunEvent.cpp(1091)
UAFWin.exe!SAVEGAME_MENU_DATA::OnKeypress(key_code key, char ascii) Line 5528
at C:\Users\Shadow\Desktop\uaf.git\uaf-master\src\UAFWin\RunEvent.cpp(5528)
UAFWin.exe!TASKLIST::OnKeypress(KEY_DATA & kd) Line 836
at C:\Users\Shadow\Desktop\uaf.git\uaf-master\src\UAFWin\CProcinp.cpp(836)
UAFWin.exe!CProcessInput::ProcessInput(HWND__ * hwnd) Line 1150
at C:\Users\Shadow\Desktop\uaf.git\uaf-master\src\UAFWin\CProcinp.cpp(1150)
UAFWin.exe!scheduler() Line 1541
at C:\Users\Shadow\Desktop\uaf.git\uaf-master\src\UAFWin\Dgngame.cpp(1541)
UAFWin.exe!INPUTQUEUE::DistributeInput() Line 2229
at C:\Users\Shadow\Desktop\uaf.git\uaf-master\src\UAFWin\CProcinp.cpp(2229)
UAFWin.exe!CDungeonApp::Run() Line 386
at C:\Users\Shadow\Desktop\uaf.git\uaf-master\src\UAFWin\Dungeon.cpp(386)
UAFWin.exe!AfxWinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 47
at d:\agent\_work\3\s\src\vctools\VC7Libs\Ship\ATLMFC\Src\MFC\winmain.cpp(47)
UAFWin.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 26
at d:\agent\_work\3\s\src\vctools\VC7Libs\Ship\ATLMFC\Src\MFC\appmodul.cpp(26)
UAFWin.exe!invoke_main() Line 107
at d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(107)
But right before that, the following stack happens, which seems to be the correct path for saving the game:
UAFWin.exe!ENCAMP_MENU_DATA::OnSaveGame(unsigned int * saveArea) Line 9346
at C:\Users\Shadow\Desktop\uaf.git\uaf-master\src\UAFWin\RunEvent.cpp(9346)
UAFWin.exe!TASKLIST::SaveTaskStack() Line 992
at C:\Users\Shadow\Desktop\uaf.git\uaf-master\src\UAFWin\CProcinp.cpp(992)
UAFWin.exe!GameEvent::SaveGame() Line 1091
at C:\Users\Shadow\Desktop\uaf.git\uaf-master\src\UAFWin\RunEvent.cpp(1091)
UAFWin.exe!SAVEGAME_MENU_DATA::OnKeypress(key_code key, char ascii) Line 5528
at C:\Users\Shadow\Desktop\uaf.git\uaf-master\src\UAFWin\RunEvent.cpp(5528)
UAFWin.exe!TASKLIST::OnKeypress(KEY_DATA & kd) Line 836
at C:\Users\Shadow\Desktop\uaf.git\uaf-master\src\UAFWin\CProcinp.cpp(836)
UAFWin.exe!CProcessInput::ProcessInput(HWND__ * hwnd) Line 1150
at C:\Users\Shadow\Desktop\uaf.git\uaf-master\src\UAFWin\CProcinp.cpp(1150)
UAFWin.exe!scheduler() Line 1541
at C:\Users\Shadow\Desktop\uaf.git\uaf-master\src\UAFWin\Dgngame.cpp(1541)
UAFWin.exe!INPUTQUEUE::DistributeInput() Line 2229
at C:\Users\Shadow\Desktop\uaf.git\uaf-master\src\UAFWin\CProcinp.cpp(2229)
UAFWin.exe!CDungeonApp::Run() Line 386
at C:\Users\Shadow\Desktop\uaf.git\uaf-master\src\UAFWin\Dungeon.cpp(386)
UAFWin.exe!AfxWinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 47
at d:\agent\_work\3\s\src\vctools\VC7Libs\Ship\ATLMFC\Src\MFC\winmain.cpp(47)
UAFWin.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 26
at d:\agent\_work\3\s\src\vctools\VC7Libs\Ship\ATLMFC\Src\MFC\appmodul.cpp(26)
UAFWin.exe!invoke_main() Line 107
at d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(107)
Actually seems to be more about saving in a square zoned WITHOUT the "Can't Rest in this Zone" box checked. See uaf_levels#32
When the player attempts to save in a Camp event that is placed in a step event, they get the message "Illegal game state for save". It does seem like the game is saved, but when the game is loaded the message "0x000ab4e5 is popped up and the game crashes.
The attached design is an example and the camp event is triggered in zone 3, which is only on square 6,6.