Closed rroc closed 12 years ago
One slight drawback of the current animation extractor implementation is that it relies on all symbols being named. This means that if you're using an instance of, say, a clip named Arm
you will need to name it arm
(or leftarm
or whatever seems appropriate) on all keyframes.
Take a look at how the parts are named in the example files and I think it will be clearer.
(I realize that this is very hard to understand for anyone who is not me, and I am sorry for that)
Heh! Yes, I now realized it...
However, I moved to my own more simple solution of writing the exporter directly with the jsfl. In that way I get a nice menu item for the script and it is more convenient for the artists.
Hello, I am testing the export and realized from watching the help video (even though I did not hear it mentioned), that one needs to set ActionScript linkage for the used library objects.
Now I have managed to get the export running, but I still seem to have something missing as I only get the Animation names in the animations.xml, the frame counts mentioned seem also correct (in my case 16 and 40 for two animations). But I am missing the actual frame data.
The exporter does give a warning: ChildFinder removing unnamed instance: instance10 at frame: 1 in parent: [object mushmoving]
The time line for my library symbol [named: mushmoving] is like this:
And on the main scene I have the
This is what I get in the animations.xml: