graphdeco-inria / gaussian-splatting

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/
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The rendering results are very poor, and the entire 3D structure has been reconstructed badly. #1053

Open jiangyijin opened 2 hours ago

jiangyijin commented 2 hours ago

I used the dataset from https://www.microsoft.com/en-us/research/project/rgb-d-dataset-7-scenes/ for training and found that the reconstruction effect was very poor. I did not use COLMAP for sparse reconstruction to obtain poses, but instead estimated the poses using my own method. The point cloud input was random. Result: 屏幕截图 2024-11-09 003251 屏幕截图 2024-11-09 003309 屏幕截图 2024-11-09 002852

jiangyijin commented 2 hours ago

Can someone tell me why this is happening?