graphdeco-inria / gaussian-splatting

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/
Other
13.62k stars 1.75k forks source link

On the issue that the mask constraint doesn't work for 3D Gaussian #699

Open 520jz opened 6 months ago

520jz commented 6 months ago

Hello, I made a mask, the white part of the mask is the object, the black part is the background, I added the constraint of this mask to the loss, I hope the Gaussian ellipsoid does not rebuild the background part, but the reality is that the Gaussian ellipsoid will still rebuild the background part. Do you know how to fix this? Or is it that the Gaussian ellipsoid itself can't fit into the constraints of the mask, I think it's because the Gaussian ellipsoid is too large for pixels to precisely control the pixel-level area.

jaco001 commented 6 months ago

For mask in GS, there is 'fork' with it. And also there are 'different' mask for colmap part too.

jaco001 commented 4 months ago

Ello

This ? https://github.com/yzslab/gaussian-splatting/tree/dynamic_mask

Yang Qinhui @.***> wrote

Hey,can you tell me where the fork? I cannot find it.