graphdeco-inria / gaussian-splatting

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/
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Calculation of Mem in the paper #900

Open nfyfamr opened 1 month ago

nfyfamr commented 1 month ago

Dear authors, thank you for sharing this great work! I am curious about how exactly you calculate Mem values in the paper. I found a similar question (#835) earlier, but there were no answers for a long time. So, I am opening this issue again to remind you. Could you please provide a detailed explanation?

Joyfancy commented 1 month ago

I wonder here too.