graphdeco-inria / gaussian-splatting

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/
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normal maps #982

Open malamutes opened 2 months ago

malamutes commented 2 months ago

is it possible to extract normal maps from gaussian splatting? in NERF we can view normal maps, depth/opacity maps etc, does gaussian splatting provide such info we can extract?

jaco001 commented 2 months ago

This is almost point cloud. So no mesh at start. You can check papers to create mesh from splats (methods like SUGAR) and from this step you can generate normal maps.

malamutes commented 2 months ago

does sugar work for you? im on windows and i have changed the code slightly since naming errors but now im getting some other errors like this image

malamutes commented 2 months ago

(if it doesnt take you too long, if it does dw about it) would you mind using sugar to generate a mesh from a colmap dataset, i want to see what the mesh geometry is like in blender

(its the same one with the beam and i reconstructued it using GS and it works!, i can show ut he final video, it reconstructued it quite well almost on all angles),