Using the FBAV interface, if you rapidly select and deselect multiple attribute values in quick succession, the renderer gets itself into odd states where the transitions between modes don't work correctly and "ghost" components are rendered when in component mode.
Using the FBAV interface, if you rapidly select and deselect multiple attribute values in quick succession, the renderer gets itself into odd states where the transitions between modes don't work correctly and "ghost" components are rendered when in component mode.