Open OddPrograms opened 3 weeks ago
I have confirmed your issue. I'll investigate when I'll have time (that might take a few weeks, or more than a month).
One way I debug such issues, if you have C++ development experience:
rd /S /Q cmake-x86
mkdir cmake-x86
cmake -A Win32 -B cmake-x86 -D LIMIT_VERSIONS="1.148.3" -D BUILD_INTERCEPTOR=1 -D BUILD_TEST_CASES=1
pause
OverrideInitKeys = 0
and OverrideSignIn = 0
in UniverseLANData/Config.iniThis will have produced two new directories in UniverseLANData/Interceptor/Tracing, each containing log files.
Uploading these might make analysis easier - the behaviour of real Galaxy and UniverseLAN can be compared this way.
For your convenience (or if you can't build interceptor, no C++ experience or no build system), and if you have the time / possibility to help, I have attached a debug build of GalaxyInterceptor:
interceptor-1.139.2-1.148.3.zip
I have also included the relevant version for your other report: https://github.com/grasmanek94/UniverseLAN/issues/4
A bit more background: GalaxyInterceptor is a separate project that will sit between a compatible Galaxy SDK library (either Real GalaxySDK or UniverseLAN), and log all (configured, using CallTracingFlags
) calls to log files in the 'Interceptor' directory. Using GalaxyInterceptor might create huge files (kbytes sometimes Mbytes per second) and will degrade game performance. It's adviced to use only for very short periods of pure debugging, not normal gaming activities.