Closed belledon closed 8 years ago
Unfortunately I do not. I am also concerned that even if you found a rigid body model of the hand that didn't have those gaps it may not be very representative of how the hand actually moves. I don't know how much that matters to your application.
I am not aware of any that are better than this. Perhaps
https://github.com/ubi-agni/human_hand
Although this maybe the same one as in GraspIt!
I have been using an automated planner on a database imported from Shapenet. I was wondering if you know of any way to fill the gaps in the HumanHand robot that appear in some grasps (particularly between the base base of the thumb and its insertion into the palm)?