implement Ground
Simple shader driven ground rendering. Much to learn, play with shaders.
implement frame depth rendering
Frame().render_pane_space_depth, separated instead of using optional argument with render_pane_space, as ~depth doesn't require explicit depth value argument.
implement MetaTexture().as_unit
To explicitly state texture unit for gl.glActiveTexture with context manager pattern.
implement
Ground
Simple shader driven ground rendering. Much to learn, play with shaders.implement frame depth rendering
Frame().render_pane_space_depth
, separated instead of using optional argument withrender_pane_space
, as ~depth doesn't require explicit depth value argument.implement
MetaTexture().as_unit
To explicitly state texture unit for gl.glActiveTexture with context manager pattern.