Tried using raw integer texture for ID picking. It works, but has problem with render validation. Alpha blending doesn't work with raw integer format, thus requesting walk around. Using previous color encoded ID and abandon raw integer texture. Regardless, enhancements made to accomplish this issue is still valid.
Tried using raw integer texture for ID picking. It works, but has problem with render validation. Alpha blending doesn't work with raw integer format, thus requesting walk around. Using previous color encoded ID and abandon raw integer texture. Regardless, enhancements made to accomplish this issue is still valid.