Closed wnark closed 2 years ago
https://github.com/Tom-Plants/RedAlert3NetworkFix I am using this project to hook the game
If there is connectivity between the nodes then there should not be a limitation. There are others using WireGuard for p2p gaming successfully, You may want to consider adjusting MTU?
If there is connectivity between the nodes then there should not be a limitation. There are others using WireGuard for p2p gaming successfully, You may want to consider adjusting MTU?
Is there any other game that has verified that wireguard can be used for LAN battles? Let me test it?
If there is connectivity between the nodes then there should not be a limitation. There are others using WireGuard for p2p gaming successfully, You may want to consider adjusting MTU?
I guess that this kind of game may need to use the tap network card to use the LAN battle function normally. Because when I used n2n, n2n created a tap network card, and the LAN battle function was normal at this time.
@wnark have you tried this on a recent version (v0.12.0)? Wondering if you have any updates on this issue. Again, there should be no limitations on running games over the network, but we have done no testing of using Netmaker for LAN games, so cannot really help here.
Closing as no response. You may reopen if you have more details.
I tried it and can ping each other, but ra3 doesn't seem to be able to play LAN battles through wireguard Even if I make the game only use the wireguard network card by hooking