This PR removes the HSV=>RGB conversion, because it's pretty much a duplicate of HSL=>RGB. Also using a desaturated version of test colour for shade as well. The one we were using had a 'v' value of 100, so it couldn't express a brighter version.
Oops, sorry! Was thinking because it merged into refactor I'd just merge it in, bad choice on my part! If you don't mind looking it over quick, will revert it if you find anything!
This PR removes the HSV=>RGB conversion, because it's pretty much a duplicate of HSL=>RGB. Also using a desaturated version of test colour for shade as well. The one we were using had a 'v' value of 100, so it couldn't express a brighter version.