Currently the WorldGuard integration is hard coded and scattered throughout the code base. With the revamping and reorganization of the code base, I am going to be removing the internal integration with WorldGuard . However, there is a new API which is being added that includes a static api, an event api, and a regular api. :)
This will allow someone, maybe even me, to create a tiny plugin to integrate with WorldGuard on a deeper and more configurable level.
Currently the WorldGuard integration is hard coded and scattered throughout the code base. With the revamping and reorganization of the code base, I am going to be removing the internal integration with WorldGuard . However, there is a new API which is being added that includes a static api, an event api, and a regular api. :)
This will allow someone, maybe even me, to create a tiny plugin to integrate with WorldGuard on a deeper and more configurable level.