Closed mac7988 closed 1 year ago
I'll rather try to support you if you can write the transform code as I do not have a machine to test with. grblHAL already has an abstraction layer for kinematics transforms so there is no need to modify the core (other than adding this as an option).
An example implementation that segments movements is the wall plotter code, I guess the parallell delta kinematics implementation will have to do the same.
A quick search for parallell delta kinematics did not return much useful code/info, these may be useful:
A library for parallel delta kinematics - on github.
I want to implement parallel delta kenamtics. Of this is something you can do I am happy to pay for the development cost.