Closed Keishake closed 9 years ago
Enable to use setFlippedX and setFlippedY for LWFNode. Just passing LWFNode::isFlippedX() and LWFNode::isFlippedY() to LWFBitmapImpl and swapping texture coordinates.
setFlippedX
setFlippedY
LWFNode::isFlippedX()
LWFNode::isFlippedY()
LWFBitmapImpl
Merged 6d56d25d56f2c2313aae4a03c562d7f1df5240d4. Thanks.
Enable to use
setFlippedX
andsetFlippedY
for LWFNode. Just passingLWFNode::isFlippedX()
andLWFNode::isFlippedY()
toLWFBitmapImpl
and swapping texture coordinates.