Open DelSystem32 opened 9 years ago
How about calling LWF.SetFrameSkip API?
lwf.SetFrameSkip(false);
It doesn't work, I've tried calling lwf.SetFrameSkip(false); right after Load() and it still just stops animating. Right now LWF doesn't support 1 or 2 FPS flashes.
I add a callback to the root movie in my LWFObject like so:
This OEF method is called fine if the swf was exported at 3 FPS or higher. At a frame rate of 3 it is called three times per second as it should. But if I set the FPS to 2 or 1 in my FLA project the OEF method is called once and then never again.