Closed grooovylim closed 9 years ago
hmm, any error messages? How was LWFObject layer setting, Z depth, ...?
Hi splhack,
There is no error message. So far as I know, I did not do anything to the layer setting and Z depth.
I am using Unity 4.6 Beta.
I've extracted that particular scene and if it is okay, you can download and have a look: https://www.dropbox.com/s/llzy0jmdwr33185/LWF%20Sample.zip?dl=0
Appreciate if you can advise me on what I am doing wrong here. Thanks!
The reason is that you are using uGUI. AFAIK, uGUI renders at the end of the frame. we're thinking sort of LWF uGUI Renderer to solve the issue, but right now I think you might need to use RenderTexture for rendering something on uGUI.
Hi,
Thanks for the answer, so if to say I were to use RenderTexture like you mentioned, how should I go about integrating LWF output on the texture map?
Please take a look at uGUI demo project http://forum.unity3d.com/threads/ui-example-project.263418/ . It has RenderTexture demo, and LWF does not use so special rendering, so I guess, you can do it out of the box with the demo. good luck.
Could you try the latest code? LWFObject now has UseUIVertexRenderer() API for selecting a renderer that works well on/with uGUI.
Hi,
I've been trying to get my swf (lwf) to load on game play but to no avail.
Here is what I see in the game preview, the animation doesn't load:
But on the scene preview, the file loads fine:
May I know how should I go about troubleshooting this?