Open youngPadawan07 opened 6 years ago
It should work, as the sample app already does with Unity.call()
. The following diff is another example in which we define setBackgroundColor()
in sample.js and call it by webViewObject.EvaluateJS(@"setBackgroundColor('#58ACFA')");
.
diff --git a/sample/Assets/Scripts/SampleWebView.cs b/sample/Assets/Scripts/SampleWebView.cs
index 79009a7..327dc07 100644
--- a/sample/Assets/Scripts/SampleWebView.cs
+++ b/sample/Assets/Scripts/SampleWebView.cs
@@ -93,6 +93,7 @@ public class SampleWebView : MonoBehaviour
#endif
#endif
webViewObject.EvaluateJS(@"Unity.call('ua=' + navigator.userAgent)");
+ webViewObject.EvaluateJS(@"setBackgroundColor('#58ACFA')");
},
//ua: "custom user agent string",
enableWKWebView: true);
diff --git a/sample/Assets/StreamingAssets/sample.js b/sample/Assets/StreamingAssets/sample.js
index 8dc3fc4..5399c8a 100644
--- a/sample/Assets/StreamingAssets/sample.js
+++ b/sample/Assets/StreamingAssets/sample.js
@@ -1,12 +1,4 @@
-window.addEventListener(
- 'load',
- function() {
- document.body.style.backgroundColor = 'white';
- window.setTimeout(
- function() {
- document.body.style.backgroundColor = '#ABEBC6';
- var msg = document.getElementById("msg");
- msg.textContent = '(NOTE: the background color was changed by sample.js, for checking whether the external js code works)';
- },
- 3000);
- });
+function setBackgroundColor(color)
+{
+ document.body.style.backgroundColor = color;
+}
The result will be the following:
Hi, first of all thank you for your webview that works very well ! I'm having trouble calling a Javascript function from EvaluateJS(), Is there a way to do it ?