greeduomacro / fluorescence

Automatically exported from code.google.com/p/fluorescence
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Can`t interact with none object #8

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Start fluorescence with no problem.
2. Two click on character, door etc
3. Get no effect (but i get a lot of debug output and lag).

What is the expected output? What do you see instead?
  Show paperdoll, open door

What version of the product are you using? On what operating system?
  fluorescence rev 6329a891a137
  Ubuntu 12.04 LTS
  ClanLib-2.3.6 with your patch
  tested with uo hybrid shard and uosecondage shard both runuo server

Please provide any additional information below.

i send a output from terminal and a screenshot

Original issue reported on code.google.com by iurigu...@gmail.com on 24 May 2012 at 1:23

Attachments:

GoogleCodeExporter commented 9 years ago
It looks like flourescence is not able to determine what object is currently 
under the mouse position. I'll try and test it on a current Ubuntu version and 
see what I can do about that.

The thing with the tons of output is mostly related to faulty muls. For 
example, the often occuring message "Using artId without animdata for 
animation: 6043  179b" means that the tiledata info for 0x179b indicates that 
this item should be animated (flags), but there is no animdata block for it. 

In one of the next versions I'll add some more information to "Trying to access 
out of bounds index=29287 size=16384". What it basically means is that you are 
trying to read data block 29287 from an idx/mul file pair that has only 16384 
index entries.

Original comment by spin@fluorescence-client.org on 24 May 2012 at 7:07

GoogleCodeExporter commented 9 years ago
Testing now with fedora 17 64bits and continue to get same error.

Original comment by iurigu...@gmail.com on 8 Aug 2012 at 2:01

GoogleCodeExporter commented 9 years ago
Unfortunately, I could not get the client to run in an Ubuntu VM, so it is a 
bit more challenging for me to reproduce/test this... 

Could you please try to compile and run the clanlib example 
Examples/GUI/GUICustomComponent? The GUI_Texture example could also be 
interesting. 
You find the directories in your clanlib/Examples folder. Only make and execute 
should be required to run it.
This is to check if there is some issue with clanlib in general, or if it is 
just a client problem.

Original comment by spin@fluorescence-client.org on 8 Aug 2012 at 9:31

GoogleCodeExporter commented 9 years ago
With GUICustomComponent i get toolbar in diferent place.
GUI_Texture I can't close the windows.

Original comment by iurigu...@gmail.com on 8 Aug 2012 at 12:49

Attachments:

GoogleCodeExporter commented 9 years ago
Now I am using UOML with no updates and it works well. Looks like the problem 
was related with UO version.

Original comment by iurigu...@gmail.com on 10 Aug 2012 at 3:34

Attachments:

GoogleCodeExporter commented 9 years ago
That's interesting. Did you change anything else on your system? Because the 
clanlib examples are definitely not affected by your UO version... 

But glad to hear it works now :) 

Original comment by spin@fluorescence-client.org on 10 Aug 2012 at 3:42

GoogleCodeExporter commented 9 years ago
No change and the examples of clanlib still not closing the windows examples of 
GUI_Texture and nor well positioning of toolbar from GUICustomComponent

Original comment by iurigu...@gmail.com on 13 Aug 2012 at 4:57

GoogleCodeExporter commented 9 years ago
I am currently in a live Ubuntu 12.04 environment, and I can't reproduce this 
issue.
The windows in GUI_Texture are not closable, but that seems to be intended by 
the devs. All other components react correctly to the mouse (e.g. blue color 
when mouseover, etc). Also, the custom component appears at the correct 
position.

The buttons in both fluorescence and the clanlib examples should change their 
appearance when you move the mouse over them. Do they do this correctly? 

Can you move the windows around in the GUI_Texture example? If so, do the 
components inside the window still react correctly to the mouse?

Are you using any unusual input devices? Do you have maybe more than one input 
device attached to your pc, e.g. graphics tablet, joystick, gamepad, etc. 

Did you make notable changes to your desktop environment? E.g. install some 3rd 
party patches, or a special custom theme?

Original comment by spin@fluorescence-client.org on 13 Aug 2012 at 8:53

GoogleCodeExporter commented 9 years ago
GUI_Texture is working very well here. Only 'x' button that have no effect 
(that appears to be right). The only problem that exist is the 
GUICustomComponent about toolbar localization. Mouse over 'spells' reacts OK 
(nothing wrong in reaction of mouse in).

About input device I have touchpad of laptop and a USB mouse. And a USB 
keyboard becouse the laptop keyboard have some problems (2 keyboards + 2 
mouses).

My system is almost in default. Only ClanLib with your 3rd part patche.

Original comment by iurigu...@gmail.com on 13 Aug 2012 at 2:49

GoogleCodeExporter commented 9 years ago
Okay, I think I'll just close this issue for now. 
Should you ever experience something like this bug again, please add another 
comment. But I really hope I do not have to investigate this weird clanlib 
behavior any further ;) 

Original comment by spin@fluorescence-client.org on 13 Aug 2012 at 6:39