Open auxdesigner opened 2 years ago
adding the steam app id manually should only be necessary during testing. if you launch the game from steam, the steam app id gets inferred automatically, there's no need to ship the app id in a text file then.
adding the steam app id manually should only be necessary during testing. if you launch the game from steam, the steam app id gets inferred automatically, there's no need to ship the app id in a text file then.
Pay attention to others' questions. This is exactly the problem he encountered during the formal test.
I also encountered the same problem. I found that as long as it is modified to any application ID that already has workshop, the specific application ID can be queried through steamdb.
I'm testing this with the electron sample app. Version
greenworks-v0.14.0-electron-v3.0.9-osx-x64
On Mac, I keep getting this error
On Windows, everything works. I successfully got the steam API logs.
To resolve this, I used another steam test ID
1456390
found in this thread . It works on both Mac and Windows.Perhaps the documentation needs to get updated?