greenpiece / androminion

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Moat does not work as a reaction #214

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1.Play a base game with Preset First Game vs 2Earl 3Sarah 4Mary
2.Buy a moat (at least one)
3.Wait until you can play it as a reaction and see the "Selection Reaction card 
to reveal [Militia]" popup

What is the expected output? What do you see instead?
I should be able to select Moat to avoid the Militia, instead, once I select 
Moat, it loops back, I see the current player's card count increment, then 
decrement, and the popup stays there, selectable again. I can select 'None' 
rather than Moat and that works correctly (but I don't get to use my Moat as a 
reaction).

What version of the product are you using? On what operating system?
2.01 on Android 2.3.3 (HTC Evo)

Please provide any additional information below.
I'm happy to help if I can.

Original issue reported on code.google.com by bmcgo...@gmail.com on 9 Jan 2012 at 9:40

GoogleCodeExporter commented 9 years ago

The rules of Dominion allow you to play the same reaction more than once in 
response to the same thing, if you want to.  This is why you keep seeing the 
popup.  In this case, if your opponent plays Militia, this is what you should 
do if you want to keep all of your cards:

1) Opponent plays Militia
2) At the "Select reaction card" prompt, choose Moat
3) The "Select reaction card" prompt comes back.  This time, choose None.
4) The game continues, and you are unaffected by Militia.

Original comment by August.D...@gmail.com on 10 Jan 2012 at 12:45

GoogleCodeExporter commented 9 years ago
OK, that's not something I've had happen in a game yet. That seems odd - so if 
I have secret chamber and reveal it as a reaction to an attack, I can choose to 
reveal it over and over, and keep gaining +2 cards each time? I think I could 
see it that you could reveal more than one reaction card if you like, but the 
same one over and over?

Original comment by bmcgo...@gmail.com on 10 Jan 2012 at 12:52

GoogleCodeExporter commented 9 years ago
Issue 216 has been merged into this issue.

Original comment by August.D...@gmail.com on 10 Jan 2012 at 11:40

GoogleCodeExporter commented 9 years ago
If you do that, then each time you reveal Secret Chamber you will gain +2 cards 
and then put 2 cards back on your deck.  There is usually no benefit to 
revealing the same reaction more than once.  However, occasionally something 
like this happens:

0) I have Copper, Copper, Estate, Estate, Secret Chamber
1) Mary plays a Witch.  Boo!
2) I reveal Secret Chamber and draw 2 cards.
3) The 2 cards are Estate and...a Moat!  Yay!  
4) I have to finish with my Secret Chamber first, so I put 2 Copper back on my 
deck.
5) I reveal Moat so that I will not get a Curse from the Witch.
6) Now I have 2 Actions in my hand, but I'll only be able to play one on my 
turn, so...
7) I reveal Secret Chamber again and draw 2 cards (the 2 Coppers I put back 
earlier).
8) Since the Moat has already blocked the attack, I don't need it in my hand 
anymore, so I put it back on my deck along with a Copper.
9) Now my hand is Copper, Estate, Estate, Estate, Secret Chamber and I'm ready 
for my turn.
10) Once everyone is done playing reactions, everyone who didn't play a Moat 
gets a Curse.

So, in order for Androminion to work correctly, you need to be able to reveal 
the same reaction more than once in response to the same action. 

Original comment by August.D...@gmail.com on 10 Jan 2012 at 11:53

GoogleCodeExporter commented 9 years ago
That is spiffy - no wonder we've never had it happen - if you didn't know that 
specific rule, you'd probably never tumble to it.

I noticed a second bug was filed on this. In the app right now, it is unclear 
both that Moat is working, and that the loop is intentional. I don't know a 
good solution, but perhaps a note or toast the first time it loops or something.

Thank you for your work on Androminion - the most recent update has me playing 
constantly.

Original comment by bmcgo...@gmail.com on 10 Jan 2012 at 11:58

GoogleCodeExporter commented 9 years ago
Issue 234 has been merged into this issue.

Original comment by August.D...@gmail.com on 12 Jan 2012 at 7:02

GoogleCodeExporter commented 9 years ago
I agree with bmcgo... it's not clear that this is intentional and while it has 
been explained that it's not a bug, it felt like one to several of us.  Perhaps 
the card (moat, secret chamber) itself could carry a  *Note on it.  OR a 
Tips/FYI/Note/FAQ option via menu button that will explain these little 
nuances. 

Original comment by WadeBr...@gmail.com on 16 Apr 2012 at 3:52

GoogleCodeExporter commented 9 years ago
Issue 217 was opened with the goal of making reactions more intuitive.  I still 
agree with the conclusion that things are good enough for now, but it's 
certainly something that could still be improved.

I do like the FAQ suggestion, and I've opened issue 343 for that enhancement.

Original comment by August.D...@gmail.com on 16 Apr 2012 at 7:21