Public repository for GreenSock's ActionScript 3 libraries like GSAP (TweenLite, TweenMax, etc.) and LoaderMax. For AS2, see the GreenSock-AS2 repository and for JavaScript, see the GreenSock-JS repository. Main site: http://www.greensock.com
Press the keyboard change state.
Press 4 then 5, the result is right. Press 7 then 5, the result is wrong.
If I use tweenlite to change the obj state, the timelinelite gotoAndStop function will not run correctly.
Why is that? How to fix it?
`
package
{
import com.greensock.TimelineLite;
import com.greensock.TweenLite;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
public class testTweenLiteTimeLine extends MovieClip
{
public var mc1:Sprite;
public var mc2:Sprite;
private var timeline:TimelineLite;
public function testTweenLiteTimeLine()
{
mc1 = new Sprite();
mc1.graphics.beginFill(0xff0000);
mc1.graphics.drawRect(0, 0, 50, 50);
mc1.graphics.endFill();
addChild(mc1);
mc2 = new Sprite();
mc2.graphics.beginFill(0x00ff00);
mc2.graphics.drawRect(0, 0, 50, 50);
mc2.graphics.endFill();
addChild(mc2);
mc2.x = 60;
timeline = new TimelineLite();
timeline.append(TweenLite.to(mc1, 2, {alpha:0}));
timeline.append(TweenLite.to(mc2, 2, {alpha:1}));
TweenLite.to(mc2, 0, {alpha:0});
//timeline.gotoAndStop(timeline.duration());
stage.addEventListener(KeyboardEvent.KEY_DOWN, onSKD);
}
private function onSKD(e:KeyboardEvent):void
{
switch (e.keyCode)
{
case Keyboard.NUMBER_1:
timeline.play();
break;
case Keyboard.NUMBER_2:
timeline.restart();
break;
case Keyboard.NUMBER_3:
timeline.reverse();
break;
case Keyboard.NUMBER_4:
timeline.gotoAndStop(0);
break;
case Keyboard.NUMBER_5:
timeline.gotoAndStop(timeline.duration());
break;
case Keyboard.NUMBER_6:
timeline.gotoAndPlay(0);
break;
case Keyboard.NUMBER_7:
TweenLite.to(mc2, 0, {alpha:0});
break;
default:
}
trace(e.keyCode);
}
}
We don't really support the ActionScript tools anymore, sorry. But have you tried setting overwrite:false on the tween? I wonder if you're running into an overwriting issue.
Press the keyboard change state. Press 4 then 5, the result is right. Press 7 then 5, the result is wrong. If I use tweenlite to change the obj state, the timelinelite gotoAndStop function will not run correctly. Why is that? How to fix it?
`
package {
}
`