Closed devshgraphicsprogramming closed 2 years ago
If SSE is not available, the code defaults to a non-SSE, portable C++ implementation (see GroupPortableImpl). It won't be quite as fast but it will work.
We could probably add ARM support by using https://github.com/jratcliff63367/sse2neon
ok, you might want to open an issue for this, my team could contribute at some point in 2020
Sure, I have reopened the issue.
I wonder what happens to your SSE code on ARM CPUs that only have NEON.