Having any two objects with the same name in blender causes issues with the export. For example If an armature bone has the same name as a mesh object the exporter will produce an invalid animation for both objects and the duplicate id will appear in every animation track even if it is not animated by that clip. Solution for now is to give everything in a .blend file a unique name.
Having any two objects with the same name in blender causes issues with the export. For example If an armature bone has the same name as a mesh object the exporter will produce an invalid animation for both objects and the duplicate id will appear in every animation track even if it is not animated by that clip. Solution for now is to give everything in a .blend file a unique name.