Open Gusher opened 9 months ago
Need more details. Let me know your workflow. What programs you're working with.
Am trying to make an addon with the convenience of accessibilty to collada operator presets for opensim + sl static and rigged and perhaps an easy way to add more presets for other game platforms like Godot and others....
Need more details. Let me know your workflow. What programs you're working with.
I've never used this exporter with these programs. I found the DAE is interpreted in different ways in every different program. Get it to work perfectly with one program and it will be totally broken in another. If there's an issue with OpenSim or Second Life then let me know the steps to reproduce the issues. The exporter may have to be changed to have different behavior for different targets. I.e. a drop down to select "Export for OpenSim"/"Second Life"/"Godot" etc. because it seems impossible to have one method work for all. Otherwise just use the recommended workflow as documented those programs. I'll look into getting it to work with the operator presets Blender feature, that's something that's not implemented.
....it was solved from blender version 2.80 and up when they added operator presets in the exporter configuration panel and am wondering how to add more presets to it to support other game platforms.... it's a hidden setting many users don't know... there's many collada source code already out there, it's just a matter of making the presets for the drop down menu with easy way for users to add more presets easily...
Nothing is easy. Even billion dollar game studios mess this up. If it was easy I wouldn't bother and just tell people to do it themselves. Maybe you've got a point, maybe I'll submit the code to AI and it will just tell me what to do. Otherwise I need specifics and data.
Does it include the Operator Presets panel?