Open tylergregg opened 8 years ago
Thanks for the report. I try to look into it ASAP but I'm travelling for the next week so I can't promise when I can find the time.
So I took a look and am unable to repo here. Unfortunately I don't have Android 4.4.2 though. I'm on 6.x
I'm not sure it will help but if you could run happyfuntimes in the editor in installation mode with your router configured etc.. Make sure all your browser windows are closed (just a little less network traffic)
Turn off networking on your phone
Then wait about 15-30 seconds.
Finally turn on networking on your phone, connect to the Wifi, do whatever you did before.
Then stop unity, quit unity, and drag and drop the log file onto this issue
maybe I can see something in there that might help
The log file should be here
C:\Users\<username>\AppData\Local\Unity\Editor\Editor.log
But you can't access it while unity is running
Oh,I forgot,put *
in the debug field in Window->HappyFunTimes->Settings
game: Windows 10, Unity 5.3.5f1, HFT 2.0.5, local ip 10.0.0.1 controller: Project Tango Tablet, Android 4.4.2, Chrome 51.0.2704.81
Running the sample 2DPlatformer scene. Tablet gets a "sign into wifi" notification. Tapping it opens chrome with an attempt to download "http://10.0.0.1/generate_204" which is a zero byte file. If I manually navigate to 10.0.0.1 after that, it loads the controller.